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Surge Roth
Center for Advanced Studies Gallente Federation
32
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Posted - 2012.02.10 23:25:00 -
[1] - Quote
baltec1 wrote:Clith wrote:Those tracking titans are trading any decent tank they can get in order to make them hit smaller ships, making them a giant glass cannon. Nothing needs changing A glass cannon with more EHP and RR support than most fleets... I'd freaking hope so. they cost more than those fleets and require more materials, time, and effort. Also, it makes sense for giants to be stupid strong.
But, sorry. Wanting to nerf ships that are fine because they rustled your jimmies isn't balance. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.10 23:27:00 -
[2] - Quote
DelBoy Trades wrote:They cost nearly 100billion isk, the least they can do is insta pop your ****** dominix.
Thank you. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.10 23:29:00 -
[3] - Quote
baltec1 wrote:DelBoy Trades wrote:They cost nearly 100billion isk, the least they can do is insta pop your ****** dominix. My pirate BS should be able to insta pop any frigate with its main guns because it costs so much more. But they do... |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.10 23:36:00 -
[4] - Quote
Tippia wrote:DelBoy Trades wrote:They cost nearly 100billion isk, the least they can do is insta pop your ****** dominix. So if I spend 200 billion ISK on my Dominix, I will be able to insta-pop your titan? Cost is not a balancing factor. Cost is a (very weak) factor in determining availability. Availability may be a balancing factor if you so choose (and utterly suck at balancing things), but is better used as just a pure epeen factor. More to the point, if cost was a balancing factor, then either Titans would have to be nerfed toGǪ ohGǪ 1/20th of their current strength, or they would have to add another three zeros at the end of the price in order to match the Gǣmarginal improvement for magnitudes larger costGǥ progression of the rest of the game.
Considering the price tag is only one of the factors, yea, it is balanced. The overall effort it takes to field a titan compared to a fleet of battleships is worlds apart. Any ******* can make a sub cap ship and fly around in it as they please. The same can't be said for titans. There's a reason why they're used by alliances with a lot of people in them. Unlike that ****** sup cap fleet, it required group effort to field. But i forget we live in a world where people want instant gratification and disregard how people got the power they have in the first place and just assume it's unfair. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.10 23:40:00 -
[5] - Quote
baltec1 wrote:LtCol Laurentius wrote:Yes Lets make sure that Capitals cant hit battleship sized targets. And while we're at it, lets make sure that battleships cant hit cruisersized targets, and cruisers cant hit frigatesized targets. Seems only fair. In 6 months, all of EVE would be back in frigs. Ah, the good 'ol days.  Battleship is to a titan what a frigate is to a battleship. Try to fit frigates with BS turrets. when my mate has them pinned down or if they're so far out that their angular velocity doesn't matter... yea, I can hit them, pal. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 00:07:00 -
[6] - Quote
baltec1 wrote:Surge Roth wrote: when my mate has them pinned down or if they're so far out that their angular velocity doesn't matter... yea, I can hit them, pal.
Newsflash bud. Drakes are getting swatted out of the sky at close range. Once 50 titans hit the field you cant do squat because you die so fast. 0.0 is now a game of who has the most titans and right now there is only one winner every time.
I've got a news flash for you too. When you blow up your sig radius with over sized shield extenders, it makes you an easier target to hit. I bet some of them where using microwarps too, to 'go really fast' not realizing that their sig radius is the size of a freighter. Also, I'm willing to bet them drakes where also pinned down by support fleet. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 00:15:00 -
[7] - Quote
Tippia wrote:Surge Roth wrote:Considering the price tag is only one of the factors, yea, it is balanced. GǪexcept that price is not a factor in balancing. Again: price is an easily avoidable factor in availability, which is a completely different thing. So no, costing 100 bil is utterly irrelevant to their ability to instapop a Dominix. Quote:There's a reason why they're used by alliances with a lot of people in them. GǪexcept that they're quite easy to come by these days, and that they're not (now, or ever before) balanced for that. The problem is that titans still fall into the GÇ£best counter for X ships of type Y is X+1 ships of type YGÇ¥ category. When this happens, things are inherently broken GÇö no GÇ£ifGÇ¥s, no GÇ£butGÇ¥s. Quote:But i forget we live in a world where people want instant gratification and disregard how people got the power they have in the first place and just assume it's unfair. Good job missing the point almost entirely. 
Cost is a determining factor because it takes time and some PvEing and/or ganking of high value targets to get that isk. Again, they're easy to come by because people allowed it to happen. The alliances fielding these ships of mass destruction didn't start off with 150 titan fleets. Took em years to make it happen. And any fool who is stupid enough to fly solo in one will part ways with it in no time. They are justified in blowing up your crappy sub cap ships. If they get nerfed and become too weak, then it'll be one of many ships people just don't bother using anymore because they suck. They're suppose to be all powerful. They're suppose to be a pain in the ass to fight. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 00:15:00 -
[8] - Quote
Proletariat Tingtango wrote:Titans were a bad idea in the first place, and not being able to hit subcaps is the least they can do to balance those stupid things.
It would be even better if they just removed them from the game, maybe reimbursing the pilots as they did, but that would make too much sense I guess. Reimbursement would be the best solution. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 00:48:00 -
[9] - Quote
baltec1 wrote:Surge Roth wrote:baltec1 wrote:Surge Roth wrote: when my mate has them pinned down or if they're so far out that their angular velocity doesn't matter... yea, I can hit them, pal.
Newsflash bud. Drakes are getting swatted out of the sky at close range. Once 50 titans hit the field you cant do squat because you die so fast. 0.0 is now a game of who has the most titans and right now there is only one winner every time. I've got a news flash for you too. When you blow up your sig radius with over sized shield extenders, it makes you an easier target to hit. I bet some of them where using microwarps too, to 'go really fast' not realizing that their sig radius is the size of a freighter. Also, I'm willing to bet them drakes where also pinned down by support fleet. So the options are, brick tank armour fleet that cant move and get ripped apart by titans or faster sheild fleets that get ripped apart by titans. When the only counter to a ship is more of the same ship things need to change as they have done in the past.
Tough ****. A fleet that has years worth of effort behind it should kill your crappy sentimental battle cruisers. this is eve. Not world of warcraft where everything is the same with a different shade of brown and yellow. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 01:14:00 -
[10] - Quote
baltec1 wrote:Surge Roth wrote:
Tough ****. A fleet that has years worth of effort behind it should kill your crappy sentimental battle cruisers. this is eve. Not world of warcraft where everything is the same with a different shade of brown and yellow.
Because the fleets involving hundreds of people that have worked together over years havent put in just as much if not more effort. What you are defending is exactly like wow gameplay where the level 85 (titans) wipe out the level 70s ( subcaps, carriers/dreads) in a handfull of vollies.
The circumstantial evidence says different. When an alliance pummels another with ships that take vastly more materials to build, time, and isk... I'm gonna side with the big guys as the people putting in more effort. Btw, WoW game play is to homogenize everything so no one feels they're at a disadvantage when pvping. In a game that's about war and money there's gonna be things that are the best. It only makes sense. And despite all the whining going on the forums I still see these ships as meh. Oh, they can insta pop a ****** tanked battleship. Boo hoo, go get a Kleenex and wipe those tears so no one can see them.
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Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 01:21:00 -
[11] - Quote
Tippia wrote:Surge Roth wrote:They're suppose to be all powerful. They're suppose to be a pain in the ass to fight. No. They're supposed to be giant epeens. Unfortunately, they made them all-powerful and a pain in the ass to fight for no particularly good reason. Unless they're also supposed to be very easy to fight if you bring the right tools (and GÇ£the right toolsGÇ¥ must not meant GÇ£more titans than the other sideGÇ¥), they are flawed designs to begin with, so it doesn't matter what else they're supposed to do GÇö they need to be repurposed to fit within the overall design strategy of the game. And no, no matter how much people would like it to be, price is not a factor in well-designed balance. People who bring it up only highlight that the balance needs to be fixed because it is based on fundamentally flawed and downright idiotic principles. Oh, and by the wayGǪ Quote:this is eve. Not world of warcraft where everything is the same with a different shade of brown and yellow. GǪthat's why Titans dying horribly when faced with its proper counter needs to happen, rather than the current situation where the GÇ£N+1 of the sameGÇ¥ is still the best solution for supercaps GÇö that's pretty much the epitome of GÇ£the same with a different shadeGÇ¥.
Didn't realize epeen ships required months of training time and a galactic amount of effort that can only be accomplished by a well situated alliance, which is meant to be the flag ship of the alliance. The end all that be type ship.
Yea, it's only to say, "lulz we've spent months worth of effort and billions of isk to let one dude fly this ship so you guys can blow it up!"
No, it's a weapon meant to be used by alliances. If the only counter is to field more titans, then people know what they must do. They are balanced, but in a game that has no limits to how many can be fielded and what have you, of course people are going to field them if they put out the results they want. And that's to kill their enemies.
As many posters have said before, when people nerf something and destroy its capabilities to actually do what it used to do, people will settle for some lesser version of it and then that new thing will be whined about on the forums.
People will argue it's for the sake of balance, but in reality it's only for their perceived notion of balance. After all, it is in the eye of the beholder and to disagree with that is just plain ignorant when you got people who don't even do null sec defending them. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 01:29:00 -
[12] - Quote
Tippia wrote:Surge Roth wrote:Btw, WoW game play is to homogenize everything so no one feels they're at a disadvantage when pvping. In a game that's about war and money there's gonna be things that are the best. It only makes sense. No. What makes sense is if there are things that are the best for a given situation, and if what you bring does not match the situation you're in, you're screwed GÇö you should feel the disadvantage you (accidentally?) chose to the very marrow of your bonesGǪ GǪfor about 5s, when you wake up in your clone bay. This is what the current system fails to provide because there is a GÇ£bestGÇ¥ thing to be had. War is about strategy. GÇ£Everyone bring as many [best thing] as you canGÇ¥ is not strategy GÇö it's just a flat, moronic and thoroughly uninteresting leveling system.
War is about taking something you want, not strategy. Strategy is only involved when brute force can't get the job done. Look at WWII for an example. Threw as much people as possible to the ***** while constantly dropping bombs and kitchen sinks while shooting nukes at japan.
Not all strategies are good and what you said about best for the given situation is true, but no one has clearly found one to counter a few dozen titans with a support fleet outside of bringing more brute force, which makes sense. No game mechanic is stopping people from doing this.
It sucks if a certain alliance can't be beaten because they simply have more firepower, but that's fair. People shouldn't be given a helping hand by ccp to claim some space or w/e dumb ambitions they may have. Nerfing the titan wouldn't even make them more vulnerable. It'll just make it where they redirect their efforts in the next best thing, and then the cycle of crying will continue. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 01:40:00 -
[13] - Quote
They're tools and are used to bust balls. Kill boards and isk efficiency is epeen.
Also, the game isn't broken, what's broken is your sick sense of balance. In almost all situations in this game, numbers win. A well tanked battleship can't be killed by ****** 3 or 4 ****** frigate players, but with 5 or 6 crappy players it can. Alternatively, getting 2 players battleship sized damage will take it down.
That N+1 crap is in all forms of the game we play in. And a titan being able to rofl stop a few people is perfectly fine. either bring more fodder like the Americans did when storming the beach or get equivalent firepower. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 01:47:00 -
[14] - Quote
baltec1 wrote:Surge Roth wrote:
The circumstantial evidence says different. When an alliance pummels another with ships that take vastly more materials to build, time, and isk... I'm gonna side with the big guys as the people putting in more effort.
So why are you siding with titans which do not require even a fraction of the logistical resources a large subcap fleet needs? Quote: Btw, WoW game play is to homogenize everything so no one feels they're at a disadvantage when pvping. In a game that's about war and money there's gonna be things that are the best. It only makes sense. And despite all the whining going on the forums I still see these ships as meh. Oh, they can insta pop a ****** tanked battleship. Boo hoo, go get a Kleenex and wipe those tears so no one can see them.
So you feel a hanfull of people should utterly wipe out the vast bulk of people with a single ship that invalidates everything else? Tactics, fleet comp, FC skill, logistics and fleet discipline mean nothing. In essence, exactly the opposide to what you want is happening. It is currently impossible for a new alliance to make any gains in 0.0 because they just have titans dumped on them all the time which they cannot counter.
Nothing is stopping those people from applying to those alliances and join the winning side. They got that way because they put in the time and effort into it. Those start up alliances haven't done anything outside of leaving carebear land.
What wouldn't be fair is if small fish were able to take out bigger fish. Obviously, they'd lose. All that they have ever done would never prepare them for what the group with the titans have accomplished to get there. Again, when claiming space seems impossible to claim on your own, maybe it's time to suck it up and join one of the bigger groups. Preferably the one that seems like it'll be around for a while.
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Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 01:53:00 -
[15] - Quote
As long as there are losers losing, people will always be crying for nerfs. Look at the drake for christs' sake or anything with autocannons. Crying galore. And a simple counter is to jam those kind of ships. And the counter to ecm is to fit eccm mods and primary the jammers 
Titans are fair and balanced. They're just tools like any other ship in the game. Seemingly, unfair, but it is fair considering all that goes into fielding them along the way as opposed to a regular sub cap fleet which is to take a bpo some trit here and there a manufacturing lab which can be done in high sec in a npc station in complete safety.
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Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 02:01:00 -
[16] - Quote
Tippia wrote:Biased dribble about what is "balanced". The only thing broken about this game is the losing side's ambition and attitude. The bigger fish were small at some point and smart enough to not take on so many losses to allow then to become bigger fish. Which requires far more effort than jumping into low sec and setting some bpos to manufacture a few ships. And this force multiplier you speak of, why are there whelp fleets, alpha doctrine fleets, and lol drake fleets? So much for that. Guess it does come down to numbers. Don't get me wrong, I'm all for startegy and tactics being able to turn the tables in a given situation but if it can't, find another one and keep trying until you do find one. If not, take the simple route and bring more firepower or join the winning team. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 02:07:00 -
[17] - Quote
baltec1 wrote:Surge Roth wrote:
Nothing is stopping those people from applying to those alliances and join the winning side. They got that way because they put in the time and effort into it. Those start up alliances haven't done anything outside of leaving carebear land.
What wouldn't be fair is if small fish were able to take out bigger fish. Obviously, they'd lose. All that they have ever done would never prepare them for what the group with the titans have accomplished to get there. Again, when claiming space seems impossible to claim on your own, maybe it's time to suck it up and join one of the bigger groups. Preferably the one that seems like it'll be around for a while.
No they got that way because they own an I win button. Skill should always trump cash. There is a damn good reason why my corp managed to live in venal and hold off the NC at the hight of its power for years and cause some of the largest fleet losses ever seen in the game to that point. Small fish have always been able to take on the large and win in this game. Right now however even the large fish cant take on the titan blob.
Good for you, but people asking for nerfs because they're losing is a far cry from balance. What about all them industrial ships that get ganked all the time in high sec? Them medium sized ships with a signature radius twice the sized of a cruiser, and effective hp of a frigate. The balance people want isn't balance because they just want to win without having to put in the same amount of effort and time as the cap pilots. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 02:18:00 -
[18] - Quote
Tippia wrote:Boo hoo  Fielding more ships of the same is fair considering the effort needed to get them there. Never mind the fact that if the enemy is using tracking links to hit sub caps (one of them tactics and strategies you love so much) their EHP is ripe for a fleet with tanked out caps. But again, too much effort, people would rather kill em with rifters because it requires none. Did I mention they can only be made outside of high sec, require tremendous materials to make, ridiculous amounts of time to fly properly, and a support fleet of some variety? unlike those precious sub cap fleets Also, the drake isn't getting buffed. What you heard is that it's having some of its bonuses switched out.
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Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 02:34:00 -
[19] - Quote
Tippia wrote:GǪwhich will buff it quite drastically. Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE. I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed. |

Surge Roth
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.02.11 03:03:00 -
[20] - Quote
Tippia wrote:Surge Roth wrote:Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. GǪexcept that the loss can be compensated for.
Even if the drake is compensated for, it still doesn't make up for the fact that what was once possible now is not. And that, is a swift kick in the balls for the poor sap who had nothing to do with a bunch of selfish whiny people who want things their way. As for the topic, I still firmly believe titans are ok. I wouldn't want to fly one, but they should be all powerful considering what they are and how much effort it takes to get one flying properly.
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Surge Roth
Center for Advanced Studies Gallente Federation
37
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Posted - 2012.02.11 06:32:00 -
[21] - Quote
Valentyn3 wrote:Surge Roth wrote:Tippia wrote:GǪwhich will buff it quite drastically. Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed. I especially liked the part of the video where he just floated in space and waited for the red bars to fill. I see no reason to take away ones freedom to not have to try.
The gist of eve is this. Some people might have to manually turn on and off a module here and there. Maybe double click in some space. There are other ships out there that do this faster than 40 minutes too. Just as easily. |

Surge Roth
Center for Advanced Studies Gallente Federation
37
|
Posted - 2012.02.11 07:05:00 -
[22] - Quote
Valentyn3 wrote:Surge Roth wrote:Valentyn3 wrote:Surge Roth wrote:Tippia wrote:GǪwhich will buff it quite drastically. Except for when it comes to stuff like this http://www.youtube.com/watch?v=q5aR0OK7MXE.I'm sure there are other areas in the game where their shields stay at 27-30 percent and taking away the shield resists will make them pop in those situations. But people like you wouldn't care. So the drakes gains some more dps which will make it more effective at blobbing, but because they are in a blob, the dps increase will go unnoticed. I especially liked the part of the video where he just floated in space and waited for the red bars to fill. I see no reason to take away ones freedom to not have to try. The gist of eve is this. Some people might have to manually turn on and off a module here and there. Maybe double click in some space. I hear fleet combat is whole groups of people doing this all at once. It's quite riveting I must say.
Good for them. |

Surge Roth
Center for Advanced Studies Gallente Federation
37
|
Posted - 2012.02.11 07:51:00 -
[23] - Quote
Richard Desturned wrote:Surge Roth wrote:Even if the drake is compensated for, it still doesn't make up for the fact that what was once possible now is not. And that, is a swift kick in the balls for the poor sap who had nothing to do with a bunch of selfish whiny people who want things their way. As for the topic, I still firmly believe titans are ok. I wouldn't want to fly one, but they should be all powerful considering what they are and how much effort it takes to get one flying properly.
yeah all that effort to build them has ensured their rarity or not stop being dumb?
No one ever said anything about them being rare. But if you something awful guys want them to be rare, how about you guys build some of your own and then kill a whole bunch of them to make them rare again? Or are you guys just going to continue to gank miners in npc corps in high sec? |

Surge Roth
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.02.11 19:48:00 -
[24] - Quote
Caldari Citizen20110707 wrote:
some northrn regions with tech moons have 800-1200 billion isk income... a month... titan production cost; 45b at 800 billion that is 18 titans a month........
Are you trying to say that moon goo is a problem? Then go break them and take them and don't use them. Nothing is stopping people from doing that except, well, sucking. |

Surge Roth
Center for Advanced Studies Gallente Federation
38
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Posted - 2012.02.11 19:50:00 -
[25] - Quote
lilol' me wrote:Ok PL guy, put your money where your mouth is. Stop using Titan blobs and lets see how you become one of those losers shall we They'd still win and then you losers would whine about what they did to get it nerfed. |

Surge Roth
Center for Advanced Studies Gallente Federation
38
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Posted - 2012.02.11 19:51:00 -
[26] - Quote
Fredfredbug4 wrote:DelBoy Trades wrote:They cost nearly 100billion isk, the least they can do is insta pop your ****** dominix. Clearly 100bill isn't enough to stop alliances from mass producing them.
That's what happens when you get powerful. This post stinks of jealousy. |

Surge Roth
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.02.11 22:32:00 -
[27] - Quote
baltec1 wrote:Surge Roth wrote:lilol' me wrote:Ok PL guy, put your money where your mouth is. Stop using Titan blobs and lets see how you become one of those losers shall we They'd still win and then you losers would whine about what they did to get it nerfed. Like how thier fleet got wiped out in under 20 min last night?
It's like in those movies when the main character is a child who is constantly getting bullied and in the end of the movie the kid finally wins a fight against the bully and the credits roll. Know what happens in a real world situation? The bully comes back with his friends and beats the little squirt so bad he ends up dying at the hospital.
One victory is nothing. |
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